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	<title>Whizbang Laboratories | Zenith | Activity</title>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-105</link>
				<pubDate>Sun, 20 Sep 2015 21:54:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>Actually, I just realized that the above code can be simplified to <code>if(rand(1, 15) &lt; max(1, $fightsteps))</code>, which I believe does the same thing.</p>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-103</link>
				<pubDate>Sun, 20 Sep 2015 02:36:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>In regards to monster fight probabilities, I think <code>if(rand(0, 14)/15 &lt; max(0,($fightsteps-1)/15))</code> would work, changing 14 and 15 as needed.</p>
<p>That way the chance of fight increases linearly rather than being 50% at 13 steps and only 20% chance at 10 steps.</p>
<p>Side note: I&#8217;m used to languages such as javascript, python, and perl where one can generate&hellip;<span class="activity-read-more" id="activity-read-more-132"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-103" rel="nofollow">[Read more]</a></span></p>
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				<title>Zenith started the topic Explore Map Mod in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/explore-map-mod/</link>
				<pubDate>Thu, 10 Sep 2015 14:12:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>This mod displays the terrain around the player when exploring. It also adds support for sub-areas of realms.</p>
<p>Installation instructions and documentation are in the <code>Installation_Instructions.txt</code> file in the attached zipfile.</p>
<p>Screenshot: <a href="http://imgur.com/apbsUG3" rel="nofollow">http://imgur.com/apbsUG3</a></p>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-99</link>
				<pubDate>Thu, 10 Sep 2015 12:22:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m thinking that for controlling monster encounters more finely, there would be a table of encounter regions, with a world id, a rectangular area with min and max latitude and longitude, and a monster group id specifying the monsters that are encountered in the region.</p>
<p> Then there would be a table of monster groups, where each group has one or&hellip;<span class="activity-read-more" id="activity-read-more-113"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-99" rel="nofollow">[Read more]</a></span></p>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-86</link>
				<pubDate>Wed, 09 Sep 2015 08:42:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>I have everything coded for the explore images except the part that loads the map data, as I still need a good format to store the map. There&#8217;s three main possibilities I can think of at this point: A binary bitmap-like file storing an array of terrain ids, A csv file storing an array of terrain ids, or storing the terrain ids in the database with&hellip;<span class="activity-read-more" id="activity-read-more-82"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-86" rel="nofollow">[Read more]</a></span></p>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-75</link>
				<pubDate>Sun, 06 Sep 2015 12:53:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>After objects are working, NPCs could be implemented on top of the object system, since objects would be able to define what happens when the player interacts with them. Initially NPCs would do nothing, but they could later be integrated with the inventory and quest systems.</p>
<p>Another thing to take into considering with respect to areas is monster&hellip;<span class="activity-read-more" id="activity-read-more-55"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-75" rel="nofollow">[Read more]</a></span></p>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-74</link>
				<pubDate>Sun, 06 Sep 2015 12:03:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>After the map and area systems are done, the next step would probably be to implement objects, where objects are anything that exist on a tile in the world, like an NPC, obstacle, or treasure chest. Objects would exist in a table similar to gateways, with the area, latitude, longitude, plus fields such as the image to use, and whatever is needed&hellip;<span class="activity-read-more" id="activity-read-more-54"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-74" rel="nofollow">[Read more]</a></span></p>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-73</link>
				<pubDate>Sun, 06 Sep 2015 08:18:32 +0000</pubDate>

									<content:encoded><![CDATA[<p>Second thing would probably be to make enter-able areas. Any given town, building, dungeon, or whatever other area would be stored in an <code>areas</code> table in the db, where each area has its own map (grid of terrain types) and a realm that its in. Each area would have its own latitude and longitude system. To get between areas, there would be a table of&hellip;<span class="activity-read-more" id="activity-read-more-52"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-73" rel="nofollow">[Read more]</a></span></p>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-72</link>
				<pubDate>Sun, 06 Sep 2015 04:10:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>The first thing I&#8217;d like to do is make the explore screen display the terrain of the area around the player. The only question is whether to store the map data in a file per realm (with the terrain types in a grid) or in a db table like <code>(realm, latitude, longitude, terrain)</code>, with a row for each tile.</p>
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				<title>Zenith started the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/</link>
				<pubDate>Sun, 06 Sep 2015 03:00:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>I brainstormed a list of things that might be worth adding. I realize that it would probably be overly ambitious to try to do them all, and they&#8217;re probably not all good ideas anyway. I would be willing to a lot of the coding necessary.</p>
<p>General inventory system (Different types of items like weapons, potions, quest items, monster drops that can&hellip;<span class="activity-read-more" id="activity-read-more-50"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/" rel="nofollow">[Read more]</a></span></p>
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				<title>Zenith posted a new activity comment</title>
				<link>http://whiz-labs.freehostia.com/forums/p/46/#acomment-48</link>
				<pubDate>Sat, 05 Sep 2015 21:33:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>This only affected the files? The information from the database is still recent.</p>
				<strong>In reply to</strong> -
				<a href="http://whiz-labs.freehostia.com/members/whizbang/" rel="nofollow">Whizbang</a> posted an update in the group <a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/" rel="nofollow">Escape From Hell</a> AAAAAAAHHH! FUCK! I was working in the File Manager, going to change the way the Babble Box works, when my 18month-old son drove his car accross the edge of [&hellip;]			]]></content:encoded>
				
				
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				<title>Zenith replied to the topic Babblebox archive in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/babblebox-archive/#post-68</link>
				<pubDate>Sat, 05 Sep 2015 11:12:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>Use the files in this post instead. The previous ones had an off-by-one error that prevented the latest babble from appearing in the archive.</p>
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				<title>Zenith replied to the topic Babblebox archive in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/babblebox-archive/#post-66</link>
				<pubDate>Sat, 05 Sep 2015 10:18:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>The diff file is attached to this post with the extension renamed to .txt because the forum software is being stupid.</p>
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				<title>Zenith started the topic Babblebox archive in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/babblebox-archive/</link>
				<pubDate>Sat, 05 Sep 2015 10:17:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>I created an archive for the babblebox to view past babbles. Note that it will only show old babbles from at least when it&#8217;s installed since it removes the code that deletes old babbles from the database.</p>
<p>Both a zip file containing the changed files and a diff file are attached (hopefully).</p>
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				<title>Zenith started the topic Inventory System in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/inventory-system/</link>
				<pubDate>Sat, 05 Sep 2015 06:57:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>Would there be any interest in creating a general inventory system? Items from the shop and item drops would go into it, from where they could be equipped. It would also hold items that aren&#8217;t weapons or armor, like healing/mana potions and quest items.</p>
<p>If so, I&#8217;ll probably brainstorm some implementation details here.</p>
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				<title>Zenith replied to the topic Circular Images in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/circular-images/#post-61</link>
				<pubDate>Sat, 05 Sep 2015 02:38:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>Trying again</p>
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				<guid isPermaLink="false">0e49f01822f8f107ebda3128c482be02</guid>
				<title>Zenith started the topic Circular Images in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/circular-images/</link>
				<pubDate>Sat, 05 Sep 2015 00:52:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>I made the corner&#8217;s of the town images transparent so they&#8217; appear as circles instead of squares. The 9 town image files are in the attached zip file.</p>
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				<title>Zenith joined the group Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/forums/p/31/</link>
				<pubDate>Sat, 05 Sep 2015 00:43:47 +0000</pubDate>

				
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				<title>Zenith became a registered member</title>
				<link>http://whiz-labs.freehostia.com/forums/p/29/</link>
				<pubDate>Sat, 05 Sep 2015 00:03:09 +0000</pubDate>

				
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				<guid isPermaLink="false">dd3a6c742a57e3360d03c4b7b04c0b28</guid>
				<title>Zenith became a registered member</title>
				<link>http://whiz-labs.freehostia.com/forums/p/28/</link>
				<pubDate>Sat, 05 Sep 2015 00:03:09 +0000</pubDate>

				
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