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	<title>Whizbang Laboratories | Escape From Hell | Activity</title>
	<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/</link>
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				<title>Whizbang replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-138</link>
				<pubDate>Fri, 16 Oct 2015 14:55:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>Here&#8217;s a progress update, with added to-do items..</p>
<p>	<del>General inventory system (Different types of items like weapons, potions, quest items, monster drops that can be sold to shop)</del> Done. Potions and other consumables still to come.<br />
	<del>Specific drops from certain monsters</del> &#8211; This is already part of the game, just no entered into the DB, except for&hellip;<span class="activity-read-more" id="activity-read-more-162"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-138" rel="nofollow">[Read more]</a></span></p>
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				<title>Whizbang replied to the topic Explore Map Mod in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/explore-map-mod/#post-125</link>
				<pubDate>Wed, 07 Oct 2015 18:46:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>I am not sure I ever directly thanked you for this mod.</p>
<p>So, thank you. It made a huge difference in the look and feel of the game.</p>
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				<title>Whizbang replied to the topic Open Call for Story Submissions in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/open-call-for-story-submissions/#post-124</link>
				<pubDate>Wed, 07 Oct 2015 17:32:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>Note that I have begun to implement my own story. This does not mean I won&#8217;t instantly drop my own tepid writing in favor of something else. The call for submissions is still wide open.</p>
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				<title>Anonymous joined the group Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/forums/p/154/</link>
				<pubDate>Wed, 07 Oct 2015 04:37:00 +0000</pubDate>

				
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				<title>Whizbang started the topic Open Call for Story Submissions in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/open-call-for-story-submissions/</link>
				<pubDate>Thu, 01 Oct 2015 19:57:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>The story for this game is, currently, the stock one that came with the engine/template.  If anyone has ambitions of writing a new one, feel free.  Honestly, the idea of tediously making entries into the Story table bores me to death. So, I call to all (three? four?) of you to submit your own story. 🙂</p>
<p>The SQL dump for the current Story table i&hellip;<span class="activity-read-more" id="activity-read-more-150"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/open-call-for-story-submissions/" rel="nofollow">[Read more]</a></span></p>
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				<title>Whizbang started the topic Open Call for Story Submissions in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/open-call-for-story-submissions/</link>
				<pubDate>Thu, 01 Oct 2015 19:57:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>The story for this game is, currently, the stock one that came with the engine/template.  If anyone has ambitions of writing a new one, feel free.  Honestly, the idea of tediously making entries into the Story table bores me to death. So, I call to all (three? four?) of you to submit your own story. 🙂</p>
<p>The SQL dump for the current Story table i&hellip;<span class="activity-read-more" id="activity-read-more-149"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/open-call-for-story-submissions/" rel="nofollow">[Read more]</a></span></p>
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				<title>Whizbang posted an update in the group Escape From Hell: The fight GUI got some love. Let me know what you think. [&#133;]</title>
				<link>http://whiz-labs.freehostia.com/forums/p/148/</link>
				<pubDate>Thu, 01 Oct 2015 19:45:01 +0000</pubDate>

									<content:encoded><![CDATA[<p>The fight GUI got some love. Let me know what you think. 🙂 <a href="http://whiz-labs.freehostia.com/wp-content/uploads/2015/10/Fight-Example.jpg" rel="nofollow">http://whiz-labs.freehostia.com/wp-content/uploads/2015/10/Fight-Example.jpg</a></p>
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				<title>Whizbang replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-118</link>
				<pubDate>Fri, 25 Sep 2015 20:32:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>Also on the To-Do is re-work guilds to allow things like item discounts, item storage, buffs, and maybe item enchantment/smithing.  Also, there is a Library mod (as players encounter different monsters, it catalogs various data in a library and notes who discovered what about which monsters) that I&#8217;ve been meaning to install.  It&#8217;d be neat to gi&hellip;<span class="activity-read-more" id="activity-read-more-144"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-118" rel="nofollow">[Read more]</a></span></p>
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				<title>Whizbang replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-117</link>
				<pubDate>Wed, 23 Sep 2015 17:44:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>Ok. Towns now have sticky items. They are only regenerated every 12 hours. I will work next on having specific items always available.</p>
<p>Also to come is enchanting/smithing to add modifiers to owned items.</p>
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				<title>Whizbang replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-113</link>
				<pubDate>Tue, 22 Sep 2015 13:04:03 +0000</pubDate>

									<content:encoded><![CDATA[<p>As the vote stands, it is 2 to 1 for <code>if(rand(1, 15) &lt; max(1, $fightsteps))</code>. The motion is carried.</p>
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				<title>Nancy replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-112</link>
				<pubDate>Tue, 22 Sep 2015 08:30:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>As Zenith said <code>if(rand(1,15-$fightsteps)==1)</code> doesn&#8217;t increase the chance of a fight linearly so while you are still guaranteed a monster fight after 15 steps you will be more likely that you wont get a fight before 10. I don&#8217;t mind either method but that is mostly because I like the idea of being able to walk 10 step without a monster fight.</p>
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				<title>Whizbang replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-110</link>
				<pubDate>Mon, 21 Sep 2015 20:57:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>So, what should be worked on next, in your opinion?</p>
<p>	General inventory system (Different types of items like weapons, potions, quest items, monster drops that can be sold to shop)<br />
	Specific drops from certain monsters<br />
Common and rare drops<br />
	Send tradeable items in mail or trade items between players<br />
	<del>Graphical explore with different types of&hellip;</del><span class="activity-read-more" id="activity-read-more-137"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-110" rel="nofollow">[Read more]</a></span></p>
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				<title>Whizbang replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-108</link>
				<pubDate>Mon, 21 Sep 2015 14:19:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>I went with <code>if(rand(1,15-$fightsteps)==1)</code></p>
<p>This gives the first step a 1 in 15 chance of a fight (where $fightsteps = 0). The second a 1 in 14 chance. Third step is 1 in 13 chance. And so on until the 15th step is 1 in 1 chance of a fight.</p>
<p>I may make it 10-$fightsteps if it seems walking suddenly becomes easier. The chance was 1 in 5 for every&hellip;<span class="activity-read-more" id="activity-read-more-136"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-108" rel="nofollow">[Read more]</a></span></p>
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				<title>Whizbang replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-108</link>
				<pubDate>Mon, 21 Sep 2015 14:19:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>I went with <code>if(rand(1,15-$fightsteps)==1)</code></p>
<p>This gives the first step a 1 in 15 chance of a fight. The second a 1 in 14 chance. Third step is 1 in 13 chance. And so on until the 15th step is 1 in 1 chance of a fight.</p>
<p>I may make it 10-$fightsteps if it seems walking suddenly becomes easier. The chance was 1 in 5 for every step, previously.</p>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-105</link>
				<pubDate>Sun, 20 Sep 2015 21:54:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>Actually, I just realized that the above code can be simplified to <code>if(rand(1, 15) &lt; max(1, $fightsteps))</code>, which I believe does the same thing.</p>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-103</link>
				<pubDate>Sun, 20 Sep 2015 02:36:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>In regards to monster fight probabilities, I think <code>if(rand(0, 14)/15 &lt; max(0,($fightsteps-1)/15))</code> would work, changing 14 and 15 as needed.</p>
<p>That way the chance of fight increases linearly rather than being 50% at 13 steps and only 20% chance at 10 steps.</p>
<p>Side note: I&#8217;m used to languages such as javascript, python, and perl where one can generate&hellip;<span class="activity-read-more" id="activity-read-more-132"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-103" rel="nofollow">[Read more]</a></span></p>
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				<title>Junebug joined the group Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/forums/p/128/</link>
				<pubDate>Tue, 15 Sep 2015 01:48:27 +0000</pubDate>

				
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				<title>Nancy joined the group Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/forums/p/121/</link>
				<pubDate>Sat, 12 Sep 2015 06:58:10 +0000</pubDate>

				
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				<title>Zenith started the topic Explore Map Mod in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/explore-map-mod/</link>
				<pubDate>Thu, 10 Sep 2015 14:12:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>This mod displays the terrain around the player when exploring. It also adds support for sub-areas of realms.</p>
<p>Installation instructions and documentation are in the <code>Installation_Instructions.txt</code> file in the attached zipfile.</p>
<p>Screenshot: <a href="http://imgur.com/apbsUG3" rel="nofollow">http://imgur.com/apbsUG3</a></p>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-99</link>
				<pubDate>Thu, 10 Sep 2015 12:22:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m thinking that for controlling monster encounters more finely, there would be a table of encounter regions, with a world id, a rectangular area with min and max latitude and longitude, and a monster group id specifying the monsters that are encountered in the region.</p>
<p> Then there would be a table of monster groups, where each group has one or&hellip;<span class="activity-read-more" id="activity-read-more-113"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-99" rel="nofollow">[Read more]</a></span></p>
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				<title>Whizbang replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-95</link>
				<pubDate>Wed, 09 Sep 2015 18:19:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>One option is to store your data in a bitmap. Each color corresponds to a terrain type. Then read the pixel color using <a href="http://php.net/manual/en/function.imagecolorat.php" rel="nofollow">imagecolorat()</a>. That way you can quickly fill in large areas of the map with a paintbrush.</p>
<p>For instance, yellow = desert. Grab a random image from the Desert folder. If you want to map specific images to specific tiles, color&hellip;<span class="activity-read-more" id="activity-read-more-108"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-95" rel="nofollow">[Read more]</a></span></p>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-86</link>
				<pubDate>Wed, 09 Sep 2015 08:42:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>I have everything coded for the explore images except the part that loads the map data, as I still need a good format to store the map. There&#8217;s three main possibilities I can think of at this point: A binary bitmap-like file storing an array of terrain ids, A csv file storing an array of terrain ids, or storing the terrain ids in the database with&hellip;<span class="activity-read-more" id="activity-read-more-82"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-86" rel="nofollow">[Read more]</a></span></p>
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				<title>Benjamin replied to the topic Inventory System in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/inventory-system/#post-85</link>
				<pubDate>Wed, 09 Sep 2015 03:09:31 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yea, I would love to have an inventory. That would be cool.</p>
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				<title>Benjamin posted an update in the group Escape From Hell: Woa, no spam filter? What if I was a spam bot?</title>
				<link>http://whiz-labs.freehostia.com/forums/p/78/</link>
				<pubDate>Wed, 09 Sep 2015 03:06:01 +0000</pubDate>

									<content:encoded><![CDATA[<p>Woa, no spam filter? What if I was a spam bot? </p>
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				<title>Benjamin joined the group Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/forums/p/77/</link>
				<pubDate>Wed, 09 Sep 2015 03:03:46 +0000</pubDate>

				
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				<title>Whizbang replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-82</link>
				<pubDate>Mon, 07 Sep 2015 23:17:59 +0000</pubDate>

									<content:encoded><![CDATA[<p>I am thinking the easiest way to do this is add a Parent field to the Worlds table. Then a simple teleport mod can be made to transfer the user to the sub-world based on user location. For towns and such, the world size would be fairly small. Then tie town events to location.</p>
<p>Is that in line with what you were thinking? The key would be detailed&hellip;<span class="activity-read-more" id="activity-read-more-64"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-82" rel="nofollow">[Read more]</a></span></p>
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				<title>Whizbang replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-80</link>
				<pubDate>Mon, 07 Sep 2015 13:59:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>I like this. I think navigating should occur entirely within the central panel. The left-bar would still show the realm map and coordinates. The center panel would display a sub-map and coordinates. Preferrably the map would be large and detailed.</p>
<p>There would need to be a check to disable realm navigation if the user is in a sub-area, though.</p>
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				<title>Whizbang replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-79</link>
				<pubDate>Mon, 07 Sep 2015 13:44:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>I am thinking, for this, storing it in the DB, but instead of entering each coordinate individually, enter in the starting coord and then a width and height. Then just check if the user is within that area.</p>
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				<title>Whizbang replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-76</link>
				<pubDate>Sun, 06 Sep 2015 14:18:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>Good stuff. </p>
<p>I&#8217;ll respond in detail Tuesday. I have a pretty full weekend.</p>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-75</link>
				<pubDate>Sun, 06 Sep 2015 12:53:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>After objects are working, NPCs could be implemented on top of the object system, since objects would be able to define what happens when the player interacts with them. Initially NPCs would do nothing, but they could later be integrated with the inventory and quest systems.</p>
<p>Another thing to take into considering with respect to areas is monster&hellip;<span class="activity-read-more" id="activity-read-more-55"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-75" rel="nofollow">[Read more]</a></span></p>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-74</link>
				<pubDate>Sun, 06 Sep 2015 12:03:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>After the map and area systems are done, the next step would probably be to implement objects, where objects are anything that exist on a tile in the world, like an NPC, obstacle, or treasure chest. Objects would exist in a table similar to gateways, with the area, latitude, longitude, plus fields such as the image to use, and whatever is needed&hellip;<span class="activity-read-more" id="activity-read-more-54"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-74" rel="nofollow">[Read more]</a></span></p>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-73</link>
				<pubDate>Sun, 06 Sep 2015 08:18:32 +0000</pubDate>

									<content:encoded><![CDATA[<p>Second thing would probably be to make enter-able areas. Any given town, building, dungeon, or whatever other area would be stored in an <code>areas</code> table in the db, where each area has its own map (grid of terrain types) and a realm that its in. Each area would have its own latitude and longitude system. To get between areas, there would be a table of&hellip;<span class="activity-read-more" id="activity-read-more-52"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-73" rel="nofollow">[Read more]</a></span></p>
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				<title>Zenith replied to the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/#post-72</link>
				<pubDate>Sun, 06 Sep 2015 04:10:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>The first thing I&#8217;d like to do is make the explore screen display the terrain of the area around the player. The only question is whether to store the map data in a file per realm (with the terrain types in a grid) or in a db table like <code>(realm, latitude, longitude, terrain)</code>, with a row for each tile.</p>
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				<title>Zenith started the topic Possible enchancements in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/</link>
				<pubDate>Sun, 06 Sep 2015 03:00:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>I brainstormed a list of things that might be worth adding. I realize that it would probably be overly ambitious to try to do them all, and they&#8217;re probably not all good ideas anyway. I would be willing to a lot of the coding necessary.</p>
<p>General inventory system (Different types of items like weapons, potions, quest items, monster drops that can&hellip;<span class="activity-read-more" id="activity-read-more-50"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/possible-enchancements/" rel="nofollow">[Read more]</a></span></p>
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				<title>Whizbang posted an update in the group Escape From Hell: AAAAAAAHHH! FUCK! I was working in the File Manager, going [&#133;]</title>
				<link>http://whiz-labs.freehostia.com/forums/p/46/</link>
				<pubDate>Sat, 05 Sep 2015 13:50:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>AAAAAAAHHH! FUCK! I was working in the File Manager, going to change the way the Babble Box works, when my 18month-old son drove his car accross the edge of my keyboard and managed to hit the DELETE and ENTER key before I could stop him.  Escape has now been deleted!</p>
<p>FUCK!</p>
<p>I have a backup of the files, but it doesn&#8217;t include anything changed&hellip;<span class="activity-read-more" id="activity-read-more-46"><a href="http://whiz-labs.freehostia.com/forums/p/46/" rel="nofollow">[Read more]</a></span></p>
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									<slash:comments>3</slash:comments>
				
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				<guid isPermaLink="false">884a0acc5d723f391d4e58b2f445013a</guid>
				<title>Zenith replied to the topic Babblebox archive in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/babblebox-archive/#post-68</link>
				<pubDate>Sat, 05 Sep 2015 11:12:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>Use the files in this post instead. The previous ones had an off-by-one error that prevented the latest babble from appearing in the archive.</p>
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				<title>Zenith replied to the topic Babblebox archive in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/babblebox-archive/#post-66</link>
				<pubDate>Sat, 05 Sep 2015 10:18:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>The diff file is attached to this post with the extension renamed to .txt because the forum software is being stupid.</p>
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				<title>Zenith started the topic Babblebox archive in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/babblebox-archive/</link>
				<pubDate>Sat, 05 Sep 2015 10:17:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>I created an archive for the babblebox to view past babbles. Note that it will only show old babbles from at least when it&#8217;s installed since it removes the code that deletes old babbles from the database.</p>
<p>Both a zip file containing the changed files and a diff file are attached (hopefully).</p>
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				<guid isPermaLink="false">993ec981030ea0bbdc2efe3c96b77527</guid>
				<title>Zenith started the topic Inventory System in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/inventory-system/</link>
				<pubDate>Sat, 05 Sep 2015 06:57:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>Would there be any interest in creating a general inventory system? Items from the shop and item drops would go into it, from where they could be equipped. It would also hold items that aren&#8217;t weapons or armor, like healing/mana potions and quest items.</p>
<p>If so, I&#8217;ll probably brainstorm some implementation details here.</p>
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				<title>Zenith replied to the topic Circular Images in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/circular-images/#post-61</link>
				<pubDate>Sat, 05 Sep 2015 02:38:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>Trying again</p>
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				<title>Whizbang replied to the topic Circular Images in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/circular-images/#post-60</link>
				<pubDate>Sat, 05 Sep 2015 01:07:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>I don&#8217;t see an attachment. Try again?</p>
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				<title>Zenith started the topic Circular Images in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/circular-images/</link>
				<pubDate>Sat, 05 Sep 2015 00:52:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>I made the corner&#8217;s of the town images transparent so they&#8217; appear as circles instead of squares. The 9 town image files are in the attached zip file.</p>
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				<title>Zenith joined the group Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/forums/p/31/</link>
				<pubDate>Sat, 05 Sep 2015 00:43:47 +0000</pubDate>

				
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				<title>That other guy joined the group Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/forums/p/27/</link>
				<pubDate>Fri, 04 Sep 2015 22:44:15 +0000</pubDate>

				
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				<guid isPermaLink="false">6b21374e921f4599bd4f406e14d4d892</guid>
				<title>Whizbang posted an update in the group Escape From Hell: Ok, getting back into this game.  I have fixed/updated the [&#133;]</title>
				<link>http://whiz-labs.freehostia.com/forums/p/20/</link>
				<pubDate>Fri, 04 Sep 2015 13:42:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>Ok, getting back into this game.  I have fixed/updated the map and various other glitches that cropped up. I have also enabled colored names in the Babblebox.</p>
<p>To-Do:<br />
Explore images<br />
Fight Images<br />
Drop-only items, prefixes, and suffixes<br />
Change Travel to Teleport and then make it so you can only purchase Teleport abilities to a specific town once you&hellip;<span class="activity-read-more" id="activity-read-more-20"><a href="http://whiz-labs.freehostia.com/forums/p/20/" rel="nofollow">[Read more]</a></span></p>
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									<slash:comments>2</slash:comments>
				
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				<title>Whizbang posted an update in the group Escape From Hell: I'm cooking up a good Story+ mod. It will allow for [&#133;]</title>
				<link>http://whiz-labs.freehostia.com/forums/p/8/</link>
				<pubDate>Sat, 29 Mar 2014 12:46:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m cooking up a good Story+ mod. It will allow for side-quests and quests with multiple points to visit. I am envisions something like &#8220;Go find X item, it MIGHT be in any one of these 10 places&#8221;, and the player has to go visit each place on the map until they find the right one.  I am still figuring out how to force the user to visit all the&hellip;<span class="activity-read-more" id="activity-read-more-8"><a href="http://whiz-labs.freehostia.com/forums/p/8/" rel="nofollow">[Read more]</a></span></p>
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				<title>Whizbang started the topic phpMap mod for Dragon Scourge in the forum Escape From Hell</title>
				<link>http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/phpmap-mod-for-dragon-scourge/</link>
				<pubDate>Mon, 24 Mar 2014 00:09:44 +0000</pubDate>

									<content:encoded><![CDATA[<p>The phpMap files and install instructions can be downloaded here: <a href="http://whiz-labs.freehostia.com/wp-content/uploads/2014/03/phpMap.zip" rel="nofollow">http://whiz-labs.freehostia.com/wp-content/uploads/2014/03/phpMap.zip</a></p>
<p>Mod Title: phpMap<br />
Mod Author: Tim Edgar (Whiz/Whizbang)<br />
Date Created: 3/23/2014<br />
Date Last Modified: 3/23/2014<br />
Version: 1.0<br />
Game Version: Dragon Scourge Beta 5</p>
<p>Difficulty: Very easy to install. May take a bit&hellip;<span class="activity-read-more" id="activity-read-more-6"><a href="http://whiz-labs.freehostia.com/groups/escape-from-hell/forum/topic/phpmap-mod-for-dragon-scourge/" rel="nofollow">[Read more]</a></span></p>
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				<title>Whizbang posted an update in the group Escape From Hell: Ok, phpMap is now installed.  I think I'll do the stories mod next.</title>
				<link>http://whiz-labs.freehostia.com/forums/p/1/</link>
				<pubDate>Sun, 23 Mar 2014 20:40:20 +0000</pubDate>

									<content:encoded><![CDATA[<p>Ok, phpMap is now installed.  I think I&#8217;ll do the stories mod next.</p>
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